Please use this identifier to cite or link to this item:
Title: Mobile Application for Simulated Archaeological Places
Authors: Alagha, Ahmed
Tabash, Ahmed
Tabash, Alaa
Alghlainy, Jawad
Keywords: Simulated
Issue Date: 25-Jan-2016
Publisher: University of Palestine Faculty of Information Technology
Abstract: Creativity meaning become in the use of optimal technology as solution of human life problems, Tourist around the world are expanding structurally at a rapid rate especially when the number of tourist gets greater and greater with every enrollment period. Due to a weakness in tourism and a lack of Number of mentors less than required inside the museums. Software provider that supports the Android platform are dealing with a class of tourists to explain details of archaeological artifacts in the museum as a tour guide feature augmented reality (AR) where archeological masterpiece shows the name, and there is a global archaeological antiques written about the details of the application, and there are archaeological places Omari Mosque, and the Augmented Reality a technology that superimposes a computer-generated image on a user's view of the real world, thus providing a composite view, we have been used phases (RAD Methodology) in the application of project by The lack of extensive pre-planning allows General have software much faster also makes it easier to change the requirements.
Appears in Collections:Theses

Files in This Item:
File Description SizeFormat 
Mobile Application for Simulated Archaeological Places.pdfMobile Application for Simulated Archaeological Places1.86 MBAdobe PDFView/Open

Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.