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|Title:||Mobile Application for Simulated Archaeological Places|
|Publisher:||University of Palestine Faculty of Information Technology|
|Abstract:||Creativity meaning become in the use of optimal technology as solution of human life problems, Tourist around the world are expanding structurally at a rapid rate especially when the number of tourist gets greater and greater with every enrollment period. Due to a weakness in tourism and a lack of Number of mentors less than required inside the museums. Software provider that supports the Android platform are dealing with a class of tourists to explain details of archaeological artifacts in the museum as a tour guide feature augmented reality (AR) where archeological masterpiece shows the name, and there is a global archaeological antiques written about the details of the application, and there are archaeological places Omari Mosque, and the Augmented Reality a technology that superimposes a computer-generated image on a user's view of the real world, thus providing a composite view, we have been used phases (RAD Methodology) in the application of project by The lack of extensive pre-planning allows General have software much faster also makes it easier to change the requirements.|
|Appears in Collections:||Theses|
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|Mobile Application for Simulated Archaeological Places.pdf||Mobile Application for Simulated Archaeological Places||1.86 MB||Adobe PDF||View/Open|
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